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The #SPECIALS section consists of the #SPECIALS header, one or more specials definition lines and the #SPECIALS ender line S as shown here:
Many area builders want their mobs to have abilities or actions which can not be set up using ACT or OFFBIT flag bits, nor by using MobProgs. Some examples of mobs for which special procedures have been written are the mayor who runs around town and locks and unlocks gates, the fido who devours corpses and the janitor who picks up objects with a characteristic message.
It may come as a surprise that mobs have no skills or spells, and cannot directly be given any skills other than those which can be set up using ACT and OFFBIT flags. Those mobs which do cast spells in a fight get them by virtue of having a #SPECIAL procedure attached to them.
Special capabilities like this need to be written in the C programming
language as actual extensions to the Dizzy MUD program. A separate
routine has to be written for each and built into the
module. This is no trivial task, so to date Dizzy lives with a
fairly large set of "standard" special procedures written for
Alas, the current code does not allow attaching more than one special procedure to a mob, so choose your specials wisely!
|M||Mob vnum||spec function name||* Comment: which mob|
The Mob vnum is the vnum of the mob which is to receive the special function. All mobs of this vnum will have the special function.
The spec function name is the name of the special function you want the mob to receive. It must be one of the function names from the function below, and must be spelled exactly as shown!
|spec_blacksmith||Responds to REPAIR command when in room, fights using spec_cast_mage|
|spec_breath_acid||Randomly during a fight, casts ACID BREATH|
|spec_breath_any||Randomly during a fight, casts one of FIRE/LIGHTNING/GAS/ACID/FROST BREATH|
|spec_breath_fire||Randomly during a fight, casts FIRE BREATH|
|spec_breath_frost||Randomly during a fight, casts FROST BREATH|
|spec_breath_gas||Randomly during a fight, casts GAS BREATH|
|spec_breath_lightning||Randomly during a fight, casts LIGHTNING BREATH|
|spec_cast_adept||Randomly casts one of ARMOR,BLESS,CURE BLINDNESS,CURE LIGHT,CURE POISON,REFRESH,CURE DISEASE|
on visible players of level 10 or less
|spec_cast_cleric||Randomly during a fight, casts one of BLINDNESS,CAUSE SERIOUS,EARTHQUAKE,CAUSE CRITICAL,DISPEL EVIL,CURSE,CHANGE SEX,FLAMESTRIKE,HARM,PLAGUE,DISPEL MAGIC|
|spec_cast_judge||Randomly during a fight, casts HIGH EXPLOSIVE.|
Written for judges in Megacity One.
|spec_cast_mage||Randomly during a fight, casts BLINDNESS,CHILL TOUCH,WEAKEN,TELEPORT,COLOUR SPRAY,CHANGE SEX,ENERGY DRAIN,FIREBALL,PLAGUE,ACID BLAST|
|spec_cast_undead||Randomly during a fight, casts CURSE,WEAKEN,CHILL TOUCH,BLINDNESS,POISON,ENERGY DRAIN,HARM,TELEPORT|
|spec_charm||If not fighting, orders all followers (if any) to "BTH SELF","PHILO I JUST LOVE DIZZYMUD'S MOBILES","BONK SELF";|
If fighting, "begins playing a new, beautiful song" and casts CHARM at opponent.
Specially fiddled for Helga.
|spec_executioner||If not fighting, finds a player with KILLER or THIEF flags in the room, shouts a denouncement of the player, and attacks him.|
|spec_fido||Finds a corpse in the room and devours it.|
|spec_guard||If not fighting, finds a fighting character (mob or player) of alignment less than 300 in the room, denounces and attacks him.|
|spec_janitor||Picks up non-player corpses and other lootable or trash or drink container objects or others of value less than 10.|
|spec_mayor||Starting at 6 am and 8 pm, runs through town to open/close gates and issue senseless messages.|
Don't use this, there are hardwired paths through town which don't work anyway.
|spec_nasty||If not fighting, finds a player in the room higher than own level but lower than level+10 and starts a fight with backstab.|
If fighting, randomly steals or flees.
|spec_ogre_member||If not fighting and no patrolman is in the room, finds a troll of no more than 2 levels above self, issues taunts and attacks it.|
|spec_patrolman||If not fighting and there is a fight in the room not involving another patrolman, blows his whistle, shouts and attacks the higher-level fighter.|
|spec_poison||Randomly during a fight, bites and poisons opponent.|
|spec_questmaster||Does the questmaster thing, and fights with spec_cast_mage if attacked|
|spec_sage||Does the sage thing (LOREing items for a fee), and fights with spec_cast_mage if attacked|
|spec_thief||Randomly either steals up to 20% of a player's money or issues a message about hand in pocket.|
|spec_troll_member||If not fighting and no patrolman is in the room, finds an ogre of no more than 2 levels above self, issues taunts and attacks it.|
Don't forget to code the S to terminate the list of specials!
(excerpted from the actual area file of midgaard)
#SPECIALS M 3120 spec_cast_cleric * the sexton M 3143 spec_mayor * the mayor M 3163 spec_nasty * the thief S
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|This page was last updated May 15, 2001.|