Letter | Name | Explanation |
---|---|---|
A | OFF_AREA_ATTACK | In each round of a fight, mob gets one opportunity to hit EACH of its opponents. This powerful ability makes it much harder for groups to kill it. |
B | OFF_BACKSTAB | Mob can backstab. Effective only with aggressive mobs because it's only done at the start of a fight. |
C | OFF_BASH | Mob can bash. |
D | OFF_BERSERK | Mob can berserk. |
E | OFF_DISARM | Mob can disarm its opponent. Does not need to be holding a weapon to do so. |
F | OFF_DODGE | Mob can dodge. |
H | OFF_FAST | Mob is faster, gets additional attacks and is harder to hit/bash, etc. |
I | OFF_KICK | Mob can kick. |
J | OFF_KICK_DIRT | Mob can kick dirt. Remember that this is inneffective if mob is affected by AFF_FLYING! |
K | OFF_PARRY | Mob can parry. Mobs not wielding weapons can only parry half as well. |
N | OFF_TRIP | Mob can trip. |
O | OFF_CRUSH | Mob can crush. An extra attack good for up to 3 times the mob's level in damage. |
P | ASSIST_ALL | Assists any fighting mobile. |
Q | ASSIST_ALIGN |
Assists any attacker of the same alignment. (1000:good:350:neutral:-350:evil:-1000) |
R | ASSIST_RACE | Assists mobs of the same race. |
S | ASSIST_PLAYERS | Mob will assist fighting players against victims up to 5 levels above it. |
U | ASSIST_VNUM | Mob will assist another mob of the same VNUM as itself (i.e. same type of mob). Most commonly used form of ASSIST. |
The following flags were left out of the above table because they have no effect in DizzyMUD: OFF_FADE (G), OFF_RESCUE (L), OFF_TAIL (M), ASSIST_GUARD (T).
This page was last updated May 15, 2001. |