Object Flag Table
Code | Meaning | Comments |
A | GLOW | Object seen as (glowing). Visible in dark. Facilitates ENCHANT OBJECT. |
B | HUM | Object is seen as (humming). |
C | DARK | (has no effect) |
D | LOCK | (has no effect) |
E | EVIL | Hinders REMOVE CURSE and REMOVE ALIGN spells. |
F | INVIS | Is invisible. |
G | MAGIC | Hinders ENCHANT ARMOR and ENCHANT WEAPON spells. |
H | NODROP | Prevents dropping, donating, junking, selling, auctioning, etc. and TELEPORT OBJECT spell. |
I | BLESS | Prevents poisoning. Hinders damage by acid, cold, fire or shock. Hinders CURSE and REMOVE ALIGN. Aids ENCHANT ARMOR and WEAPON. |
J | ANTI_GOOD | Cannot be worn/wielded by characters of the specified alignment.
Remember not to try to equip mobs with equipment of the wrong anti-alignment!
Mobs will drop align-forbidden equipment when they reset. |
K | ANTI_EVIL |
L | ANTI_NEUTRAL |
M | NOREMOVE | Prevents removing and being disarmed. |
N | INVENTORY | Automatically set on items equipped to shopkeepers in #RESET. Affected object stays with victim of DISARM, disappears if owner killed. Prevents STEAL. Do not code this! |
O | NOPURGE | Protects items from fire, ice and shock effects. Prevents object being removed by Imm command PURGE. |
P | ROT_DEATH | Causes objects to decay soon after being taken from a corpse. Floaters disappear immediately. |
Q | VIS_DEATH | Item stays invisible until owner dies. |
R | NOSAC | (has no effect - but see 'NO_SAC' in the Wear Flags table, below!) |
S | NONMETAL | Prevents effect of HEAT METAL spell. |
T | NOLOCATE | Prevents LOCATE OBJECT spell. |
U | MELT_DROP | Causes object to disappear if dropped. Example: Sub issue equipment. |
V | HAD_TIMER | Program internal use for Pit and shopkeeper sold items. Do not use! |
W | SELL_EXTRACT | Ensures that items are sold for full purchase value. Used for valuable shop-sold items like gems. |
X | HIDDEN | Item can not be seen until revealed by SEARCH. Searchable with OWHERE HIDDEN Imm command. DETECT HIDDEN spell does NOT help with finding *objects* affected by HIDDEN! |
Y | BURN_PROOF | Prevents effects of acid, fire, cold, poison and shock as well as POISON, ENVENOM and HEAT METAL. |
Z | NOUNCURSE | Prevents REMOVE CURSE spell. |
a | QUESTSELL | Makes the item a Quest Item, i.e. it is sold and bought only for Quest Points.
(unique to DizzyMUD)
This item may only be introduced into the game by resetting it on a
Quest Shop Keeper!
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