Dizzy Area Builder's Reference

#AREA, #SHOPS, #SPECIALS Sections and Overall File Layout

 
#AREA 
filename.are~ 
Area name~ 
{H{{fromlevel tolevel} {MCreator {Tareaname~ 
startingvnum endingvnum
#AREA 
example.are~ 
Example Area~ 
{H{{1 100} {MElrac {TExample~ 
6900 6999
#MOBILES 
(mobile descriptions
#Ø 
#OBJECTS 
(object descriptions
#Ø 
#ROOMS 
(room descriptions
#Ø 
#RESETS 
(reset lines
S 
#SHOPS 
Mob vnum Item type 1 I t  2 I t 3 I t 4 I t 5 Sale markup Buy back rate First open hour Last open hour * Comment
Ø
Guidelines:
  • Markup no less than 125
  • Buyback no more than 75
 
Item Types:
1 light 2 scroll 3 wand
4 staff 5 weapon 8 treasure
9 armor 10 potion 11 clothing
12 furniture 13 trash 15 container
17 drinkcon 18 key 19 food
22 boat 25 fountain 26 pill
28 map 29 portal 30 warpst
32 gem 33 jewelry 37 material
 
#SPECIALS 
 
M Mob vnum spec function name * Comment
S 
spec_ breath_acid/any/fire/frost/gas/lightning, blacksmith, cast_adept/cleric/judge/mage/undead, charm, executioner, fido, guard, janitor, mayor, nasty, ogre/troll_member, patrolman, poison, questmaster, sage, thief
#$