M
|
Ø
|
Mob vnum |
Global limit |
Room vnum |
Local limit |
* Comment: Which mob to where |
G
|
Ø
|
Object
vnum |
Global
limit |
|
|
* Comment: Give what to which mob |
E
|
Ø
|
Object vnum |
Global
limit |
Wear
location |
|
* Comment: Equip which mob with what |
Wear
loc
|
light |
finger |
neck |
torso |
head |
legs |
feet |
hands |
arms |
shield |
about
body |
waist |
wrist |
wield
(wpn) |
held |
float |
Left
|
0
|
1
|
3
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
16
|
17
|
18
|
Right |
2
|
4
|
15
|
O
|
Ø
|
Object vnum |
Global limit |
Room vnum |
|
* Comment: Which obj to where |
P
|
Ø
|
Object vnum |
Global limit |
Container vnum |
Number to put inside |
* Comment: Which obj into what |
D
|
Ø
|
Room vnum |
Direction |
Door state
1=closed
2=locked |
|
* Comment: Which state, which door |
R
|
Ø
|
Room vnum |
Number of exits |
|
|
* Comment: Randomize which room |
M 0 30001 3 30003 1 * Load male citizen
G 0 30019 30 * Give apple
M 0 30004 1 30004 1 * Load guard
E 0 30015 10 0 * Equip lantern
O 0 30002 1 30006 * Stove into kitchen
P 0 30003 4 30002 1 * Cake into stove
D 0 30006 2 1 * Close kitchen
door
R 0 30017 2 * randomize
room |