Sector Type Table
CodeNameMeaningMv loss
0INSIDE Room is always lit (even at night) unless expressly flagged with DARK. 1
1CITY Room is always lit (even at night) unless expressly flagged with DARK. Prevents firebuilding. 2
2FIELD2
3FOREST 3
4HILLS 4
5MOUNTAIN 6
6WATER_SWIM Prevents firebuilding. 4
7WATER_NOSWIM Room cannot be walked into without FLY affect or a boat in inventory. Immortals are exempt from this. Prevents firebuilding. 1
9AIR Room cannot be walked into without FLY affect. Immortals are exempt from this. Loose objects in this room fall downward as long as there is a downward exit, as do non-FLYing characters DRAGged into such a room. Prevents firebuilding. 10
10DESERT Prevents firebuilding. 6
20ARENA Part of an area designed for interplayer duel combat. Many restrictions apply to these rooms to prevent players from inadvertently entering the area or leaving it without being victorious or dead. 6

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  This page was last updated May 15, 2001