The basic stats (Str, Int, Wis, Dex, Con, Chr) for a mob are all computed as:
11 + (level / 4)Example: A level 56 mob's stats are all 11 + (56 / 4) = 11 + 14 = 25.
but no more than 25.
However, these stats are further modified by the mob's ACT_class, AFF_FAST and OFF_HASTE flags, if any, and the mob's size according to the table below. If it has several of these flags, just add up the effects.
Note that the first 4 flags are ACT flags, OFF_FAST is an offensive flag and AFF_HASTE is an affect flag. These different flag types are coded in different flag fields and don't have much of anything to do with one another other than that they all affects stats somehow.
Example: A level 60 mob with the ACT_THIEF flag has stats of 25, 26, 24, 28, 25, 25.
If you go wild, you can build a mob with dex 35 *boggle*.
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|This page was last updated May 15, 2001.|