Letter | Name | Explanation |
---|---|---|
B | ACT_SENTINEL | Mob does not walk around on its own. |
C | ACT_SCAVENGER | Mob will periodically pick up anything lying on the ground. |
F | ACT_AGGRESSIVE | Mob may attack players in its room (inhibited by higher levels and charisma). |
G | ACT_STAY_AREA | Although, position and ACT_SENTINEL permitting, this mob may walk around,
it will not leave the area it was reset into. Always set this! |
H | ACT_WIMPY | Mob will flee when badly hurt. |
I | ACT_PET | A mob with this flag is CHARMed to be someone's pet. However, since you can't code a master's name into the mob, it will just BE charmed. In Dizzy, this makes it almost impossible to attack the mob but is of not much further use. |
J | ACT_TRAIN | This mob will TRAIN players if asked nicely. |
K | ACT_PRACTICE | This mob will PRACTICE players if asked nicely. |
M | ACT_AGGR_ALIGN | This mob will aggress only on players of the opposite alignment. Will not attack neutral players. |
O | ACT_UNDEAD | Some special properties of the undead. At the moment, in DizzyMUD this includes immunity from the calm, plague, sleep and power word spells. |
Q | ACT_CLERIC | Some special properties of clerics. In Dizzy, they no longer automatically cast clerical spells in a fight. Helps determine THAC0. See the Mob Stats page to see how this ACT flag affects mob stats. |
R | ACT_MAGE | Some special properties of mages. In Dizzy, they no longer automatically cast mage-like spells in a fight. Helps determine THAC0 (mages have the worst). See the Mob Stats page to see how this ACT flag affects mob stats. |
S | ACT_THIEF | Some special properties of thieves. Thieves have reasonably good THAC0. Raises Dex, Int and Chr and lowers Wis from defaults in mob creation. Depending on level, they get disarm, second attack and backstab. See the Mob Stats page to see how this ACT flag affects mob stats. |
T | ACT_WARRIOR | Some special properties of warriors. Warriors have the best THAC0. Depending on level, they get disarm, second attack and third attack See the Mob Stats page to see how this ACT flag affects mob stats. |
U | ACT_NOALIGN | Does not ASSIST-ALIGN and is not assisted by ASSIST-ALIGN characters. Does not affect alignment of killer when killed. Killer's experience gain is not affected by alignment. |
V | ACT_NOPURGE | Mob cannot be purged by an Imm's purge. |
W | ACT_OUTDOORS | Mobile will not wander into rooms marked as INDOORS. |
Y | ACT_INDOORS | Mobile will not wander outside of rooms marked as INDOORS. |
Z | ACT_NOPUSH | Attempts to push this mob fail with 'I don't think the gods would approve.' |
a | ACT_IS_HEALER | This mob will perform healing services if asked nicely. |
b | ACT_GAIN | This mob will help players gain skills and spell groups if asked nicely. |
d | ACT_IS_CHANGER | This mob will exchange gold for silver and silver for gold. |
This page was last updated May 15, 2001. |